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Releases: colearkenach/thefade
Releases · colearkenach/thefade
Release list
v4
What's Changed
- Rebuild the system for Foundry v13: data models, ApplicationV2 sheets, Ember theme by @colearkenach in #85
Full Changelog: v3...v4
v3
v2
What's Changed
- Fix duplicate form field corruption on armor and path sheets by @colearkenach in #80
- Add Bonuses field to Talents, Precepts, Path Abilities, Species Abilities by @colearkenach in #81
- Add Initiative, Max Sanity, Passive Dodge/Parry, Sin Threshold, and per-attribute bonus types by @colearkenach in #82
- Fix weapon bonus pipeline: damage bonuses, attribute override, sheet preview by @colearkenach in #83
- Fix species ability bonuses not saving by @colearkenach in #84
Full Changelog: v1...v2
v2
Major update with complete refactoring.
What's Changed
- chore: format thefade.css stylesheet by @colearkenach in #1
- Improve readability and consistency of character sheet styles by @colearkenach in #2
- Refactor constants and chat handlers by @colearkenach in #3
- Refactor constants and chat handlers by @colearkenach in #4
- Remove duplicate modules and clean up deprecated Foundry APIs by @colearkenach in #5
- Modularize thefade.js: extract helpers and document/sheet classes into src/ by @colearkenach in #6
- Fix duplicate and conflicting CSS rules by @colearkenach in #7
- Claude/sheet redesign v1 by @colearkenach in #8
- Fix Paths & Talents accordion contrast colors by @colearkenach in #9
- Auto-detect target facing in target dialog and add contrast styles for paths/talents by @colearkenach in #10
- Auto-select targets and auto-detect facing in target dialog; paths UI CSS improvements by @colearkenach in #11
- Target selection: respect user targets and auto-detect facing; add paths/talents contrast fixes by @colearkenach in #12
- Conditions engine + defensive stances automation by @colearkenach in #13
- Preserve sheet scroll position across re-renders by @colearkenach in #14
- Attack resolution: damage cascade and GM apply-damage by @colearkenach in #15
- Dark Magic: Sin accrual, addiction progression, daily reset by @colearkenach in #16
- Character creation: point-buy, attribute roll, talent prereqs by @colearkenach in #17
- Add opposed-roll dialog and Aid Another helper by @colearkenach in #19
- Universal abilities: registry with passive effects by @colearkenach in #18
- Character creation mode setting and token facing indicator by @colearkenach in #20
- Fix point buy tracker visibility and token facing 90 degree offset by @colearkenach in #21
- Claude/facing and pointbuy fix by @colearkenach in #22
- Make Token HUD facing button render in Foundry v13 by @colearkenach in #23
- Fix armor/ND reset bug and add called-shot hit location by @colearkenach in #24
- Add NPC/Monster sheet and Party sheet by @colearkenach in #25
- Redesign item attribute layouts and add Item of Power bonus system by @colearkenach in #26
- Item sheet dark theme, automation, and Talents background fix by @colearkenach in #27
- Add enchantment and modification systems for weapons and armor by @colearkenach in #28
- Magic weapons/armor, equipment modifications, and item sheet UI fixes by @colearkenach in #29
- Weapon/armor sheet polish: price field and enchantment layout fix by @colearkenach in #30
- Add Shop actor sheet for buying and selling items by @colearkenach in #31
- Fix character sheet: skill dice, species ability edit, initiative cutoff by @colearkenach in #32
- Add Token Action HUD integration by @colearkenach in #33
- Lower TAH Core required version to 2.0 by @colearkenach in #34
- Support multi-type weapon damage on item sheet by @colearkenach in #35
- Add Disease item type and rebuild Poison sheet to match rulebook by @colearkenach in #36
- Register disease type in system.json itemTypes by @colearkenach in #37
- Preload disease-sheet template by @colearkenach in #38
- Register disease type in active item sheet registration by @colearkenach in #39
- Allow multiple transmission methods on diseases by @colearkenach in #40
- Lay out disease transmission checkboxes horizontally by @colearkenach in #41
- Add missing biological item sheet template by @colearkenach in #42
- Align item sheet stats with rulebook (Biological, Comms, Containment, Dream, Flesh Craft) by @colearkenach in #43
- Claude/item sheet stats fixes by @colearkenach in #44
- Revert "Claude/item sheet stats fixes" by @colearkenach in #45
- Prototype pencil-icon bonus/override pattern for Avoid by @colearkenach in #46
- Claude/pencil rollout defenses attributes by @colearkenach in #47
- Reorganize character sheet: Combat tab + compact Stats tab by @colearkenach in #48
- Swap Talents card for Paths card on Stats tab by @colearkenach in #49
- Fix Level field double-entry and header re-render flash by @colearkenach in #50
- Clean up Abilities tab: remove progression blocks, unify section styling by @colearkenach in #51
- Polish Inventory and Magic tabs to match Abilities styling by @colearkenach in #52
- Skills refactor: move off the Item model + polish Skills tab by @colearkenach in #53
- Fix: preload skill-row.html partial by @colearkenach in #54
- Skills: unlockable attribute override on core skills by @colearkenach in #55
- Inventory: keep sub-tabs horizontal, fix weapons table overflow by @colearkenach in #56
- Weapons table: condense columns; click name to roll, right-click for actions by @colearkenach in #57
- Condense character sheet header; move HP/Sanity into Stats + Combat tabs by @colearkenach in #58
- Preload vitals-hp-sanity partial by @colearkenach in #59
- Fix HP/Sanity comma duplication when editing by @colearkenach in #60
- Clear legacy "converted from talent" trait source by @colearkenach in #61
- Fix path drag-drop skill application and polish path sheet layout by @colearkenach in #62
- Add 'More HP' alt rule as world setting toggle by @colearkenach in #63
- Clean up Magic tab: drop Spells Learned, auto-count Dark Magic by @colearkenach in #64
- Damage-type bonus options: match components; armor bypass for So/Psi/Ex by @colearkenach in #65
- Add Aura Ignition: ignite from sheet, draw lines, chat card with actions by @colearkenach in #66
New Contributors
- @colearkenach made their first contribution in #1
Full Changelog: v13...v1