Releases: colinmeinke/wilderness-core
Releases · colinmeinke/wilderness-core
v2.2.2
17 Sep 03:05
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<a name"2.2.2">
2.2.2 (2017-09-17)
Bug Fixes
performance: reduce object creation further (3adc4491 )
v2.2.1
14 Sep 23:33
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<a name"2.2.1">
2.2.1 (2017-09-14)
Bug Fixes
performance: reduce object creation (3cb37e0c )
v2.2.0
26 Jul 16:20
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<a name"2.2.0">
2.2.0 (2017-07-26)
Features
events: add shape.start, shape.finish and keyframe events (d170791c )
v2.1.0
25 Jul 20:59
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<a name"2.1.0">
2.1.0 (2017-07-25)
Features
create event framework and add timeline and frame events (b3134d1c )
v2.0.0
22 Jul 18:21
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<a name"2.0.0">
2.0.0 (2017-07-22)
Features
timeline: add more flexibility to queue (29c40323 )
Breaking Changes
timeline now takes queue options as an object, not an array.
The queue object can take three props:
after - The shape name to queue after (in sequence)
at - The shape name to queue at (in parallel)
offset - The millisecond queue offset
The queue prop can still take a number or a string, which will be
treated as offset or after values respectively.
(29c40323 )
v1.1.0
19 Jul 21:09
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<a name"1.1.0">
1.1.0 (2017-07-19)
Features
v1.0.0
13 Jul 20:25
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<a name"1.0.0">
1.0.0 (2017-07-13)
Bug Fixes
correct initial iterations when updating reverse (c5859c90 )
improve playback functions (a35dd68d )
correct reverse when updating initialIterations (39c9844f )
improve playback functions (7f20cd31 )
improve playback functions (cd25e5f8 )
frame: use internal clone function (dbb38e10 )
motionPath: apply motion path to group (0bf9a28b )
play: better iteration calculations (ad38af88 )
shape: group <> non-group morphing (209953ee )
transform:
apply to group shapes correctly (60a4c9f6 , closes #26 )
fix group shape transform returning undefined (00706c7a , closes #25 )
Features
add motionPath force helper function (485915f5 )
add minimal clone function (c18284c2 )
frame: apply forces (43f3be42 )
keyframes:
motionPath:
pause: add pause function (03905ba4 )
plainShapeObject:
play: add play function (ecf1d06e , closes #18 )