Skip to content

Releases: coltlv1994/RulesChanged

Version 1.2.2

11 Mar 00:00

Choose a tag to compare

Major changes:

  1. Can add new building/infantry/vehicles and etc. to the category.
  2. Can add attributes to new and existing unit. Attributes is selected from a list, which contains all attributes the type of unit can have, according to original (with minor error fixes) rulesmd.ini.
  3. Search functions.

Some drawbacks:

  1. Category window cannot order entries alphabetically. It is not a big issue but still good to have.
  2. Attributes selection box is initially ordered but if any changes are done to this part, the order will not maintain.
  3. Cannot add a display name to new unit.
  4. UI is ugly.
  5. NOT FULLY TESTED ON LIVE GAME.

Put the file, "attribute_apply_field", alongside the executable file otherwise some error may occur.

Version 1.2.1

08 Mar 12:08

Choose a tag to compare

Version 1.2.1

New functionalities (not fully tested):
1. Search box in category list window, can search code name (a.k.a. tags in code) and in-game display name.
2. Linked edit mode. Double click the attribute value in attributes window, if the tag exists in tagCategorizedList, another window is opened to edit while parent window is disabled.

Version 1.1.4

05 Mar 20:08

Choose a tag to compare

This version is a major break in development. It can sort out most of weapons and projectiles' tags. However, there are still some unsorted tag in rulesmd.ini and I put them in the file.

We are very close to Version 1.2; current focus is on fixing these uncategorized warheads, weapons and projectiles. Although weapons and projectiles do not require "registration", but warheads do have a numbered list. I have found some warheads does not existing in the list, e.g. ElitePrimary weapons of Grizzly Battle Tank (MTNK) and Rhino Heavy Tank (HTNK) uses different warheads than non-elite counterparts and these warheads are not present in [Warheads].