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Fix robot model artist for Blender #918
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This is a pretty annoying bug, so, after review ok and merge, I would suggest to create a |
beverlylytle
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review, ok and ...
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@beverlylytle added one more fix: |
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I'm not sure that that's true. In the base |
yes, and that indeed will delete the objects, but it's not what the robot model artist expects.. I dont recall why, but I remember this was changed long ago for hiding instead of deleting (it was an external contribution). |
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I recall that the instantiation of the artist resulted in the drawing of all the collision and visual geometries, without calling |
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fwiw, i agree with @beverlylytle that the behaviour should be consistent. however, it is not clear to me what the use case for |
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for a robot model, it would be nice to toggle whether you are looking at the collision geometries or the visual geometries, without all the computational effort of reading and parsing the URDF holding all the geometric data. that would be the use case of |
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alright, changed the artist to really delete when calling |
fair enough, but i guess this toggling would only be possible in an interactive scenario or in gh, no? |
What type of change is this?
Checklist
Put an
xin the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any of them, don't hesitate to ask. We're here to help! This is simply a reminder of what we are going to look for before merging your code.CHANGELOG.mdfile in theUnreleasedsection under the most fitting heading (e.g.Added,Changed,Removed).invoke test).invoke lint).compas.datastructures.Mesh.