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fabs edited this page Feb 25, 2017
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- Create a new empty folder for your project
- Create a new
package.jsonfor your project - Install npm dependencies gulp, browserify, babelify, babel-preset-es2015, complex-engine
- Create an basic HTML file
- Create the
srcfolder. In here you gamecode will be created - Create an
src/App.js. This will be the entrypoint of your game - Create a new scene in
src/Scene/MyNewScene.js
Now we are ready to start coding
Since it should run in the browser we need to bundle our app/game with browserify. And since wi want to use the fancy features from ES6 we need babel to transpile it.
gulp.task('build', function () {
return browserify({
entries: ['./src/App.js'],
})
.transform(babelify, { presets : ['es2015']})
.bundle()
.pipe(source('App.js'))
.pipe(gulp.dest('dist'));
});
Now in our entrypoint which is src/App.js we have to setup our complex instance, load our desired scene and start the rendering.
import {Complex} from 'complex-engine';
import MainScene from './Scene/MainScene';
let cx = new Complex();
window.onload = () => {
let scene = new MainScene();
cx.loadScene(scene);
cx.start();
};
Now the only thing we need until we can start to code our game, is to create the scene we wan to render
'use strict';
import {cxScene, cxEntity} from 'complex-engine';
export default class MainScene extends cxScene {
constructor() {
super("MainScene");
}
load() {
// Here we create all the required entities, load the used systems.
...
//At the end we have to call
this.world.init();
}
};