v0.0.48
·
550 commits
to master
since this release
Added
- Environment/player collisions are logged
- New Collision event for plugins
- New parameter
TrafficDensity: It is used to scale the parametersMinAiSafetyDistanceSquared,MaxAiSafetyDistanceSquaredand the number of AI cars - Dynamic traffic density based on time of day with new parameter
HourlyTrafficDensity - New TimeDilationPlugin for dynamic time multiplier based on sun position
- New AutoModerationPlugin to kick players driving the wrong way / blocking the road / driving without lights
- Configuration for CSP server scripts (can be used with Lua function
ac.configValues(layout)) - Support for CSP CUSTOM_UPDATE feature (experimental, enable with
EnableCustomUpdate) - Warning when welcome message is too long for CSP versions older than 0.1.77
Changed
/settimecommand now accepts time in the formH:mminstead of seconds of the day- Disallow
LaneWidthMetersvalues smaller than 2.1m because they break adjacent lane detection - AI slot overbooking more accurately respects
AiPerPlayerTargetCount RainTrackGripReductionPercentlimited to 0.5- AI spawn position finder now doesn't care about AI cars going in the opposite direction
- Default
SpawnSafetyDistanceToPlayerMetersincreased to 150m - Do not overwrite file
cm_content/content.jsonafter loading - Parameter
BatchedPositionUpdateBehaviordeprecated. Batched updates will now always be used for AI cars
Removed
- Removed commands
/setafktime,/settimemult,/forcelights,/batchedpositionupdates.
/set Extra.MaxAfkTimeMinutes,/set Server.TimeOfDayMultiplier,/set Extra.ForceLightscan be used instead
Fixed
- Server fails to start when ip-api.com returns invalid JSON
- Lobby update failing after a Daylight Savings Time change in some cases
- Issue with kd-tree lookups near (0, 0, 0) causing them to throw an exception
- Server hang when selecting text in the server console window on Windows