- Godot 4.6.1
- Python 3.12+ with pip
- macOS (primary development platform)
- gdtoolkit for linting -
pip install gdtoolkit
Run the project in Godot:
open -a Godot project.godotRun the tests in a headless Godot instance:
godot --headless --script tests/test_runner.gdRun the Linter via gdlint:
gdlint scripts/**/*.gd resources/**/*.gd

