Odyssey Support Update
Pre-releaseChange Notes:
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The inventory tab was updated to include the
Storagetab, representing the storage locker of your ship. -
Adds tasks to the task catalog for
Personal WeaponandSuitmodifications, as well as the grade 2 through 5Upgradesthat can be done for each suit and weapon. Note that for some tasks, the exact details are not fully known, for example credit costs. In these cases I set thee cost to 0 so it would not effect the bill of materials. There are also DPS stats, etc. for weapons that may not be correct. These will be updated as I get more game data. -
New engineers that specialize in personal weapons and suits have been added to the supported engineers in the engineers panel. tasks in the catalog will reflect these engineers and their distances are calculated on the
Engineerstab. Note that there are more engineers that don't have all data publicly available so are not supported yet. -
There are 4 new tabs,
Assets,Goods,Data, andConsumables. Assets is categorized to match the game withChemicals,Tech, andCircuitssections. Goods and Data are organized alphabetically, and Consumables functions identically to the Cargo tab. -
The inventory tab has been moved from the ship tab, to the commander tab. Materials are tied to the player anyway and are simply accessed via a ship. The new micro-materials work in much the same way and as such are treated similarly, though as there are more categories now, the UI is slightly different.
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The
Planetary GPStab has had some slight modifications to make it workable with on-foot missions. However, it is a known issue that the map scale is not quite large enough to allow for zooming in all the way on some planets. I will be correcting this in a future update, but I want to do some analysis on the geography to figure out if this scale can be determined dynamically and/or if the scale can be calculated and displayed.