Ground Navigation Fix+
Pre-release
Pre-release
·
3 commits
to main
since this release
Among other small updates, this change finally fixes the ground GPS feature so the planet side co-ordinate distances will be accurate now. Worth noting, the in game UI seems to track your fixed point in space slightly differently than what to journal data outputs for co-ordinates. It appears the center point of the ship is used in the Journal data. Because of this the CMDR-J values for distance and the values in the game UI may be off by a small amount.
Key updates:
Navigation->Planetary GPSfixes- distances shown in the GPS UI are now calculated accurately
- map scale slider still needs some work
- fixed bug in mission processing that would cause rewards to be double counted
- fixed bug in backpack tracking that would cause contents to be written multiple times in the UI
- radius of nearest body is now saved in the player's DB
- once known, a body radius can be looked up in gamestate
- even if an event doesn't contain the radius, now the event processing code can still consider it if the body name is known
- Soldier and Exobiologist ranks are now tracked (Odyssey)
- Modifiers for on foot gear now listed in loadout panel
- small empty/full squares for mod slots added to the UI
- *** still has bugs due to incomplete list of
enumvalues for all possible mods
SuitUpgradeEvent now processed- *** still has bugs due to incomplete list of
enumvalues for all possible mods
- *** still has bugs due to incomplete list of
- Consumable items now have their type data sent properly, allowing for icons to be set by type
- currently, they all use placeholder icons, actual icons to come later
- Fixed bug with new Odyssey Timestamp format in journal file names
- Unlocking requirements for some engineers are now trackable tasks
- only applies to engineers that have trackable commodities/materials
- can't account for bounty vouchers or other data not exposed in the journal API
- Add new Engineers
- Baltanos
- Eleanor Bresa
- Rosa Dayette
- Yi Shen