You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Actor::UpdateMovePath suggests that while friendly doors are ignored, the pathfinding AI should at least try to find a route around closed doors. This doesn't happen for some reason.
To reproduce: Create a bunker with an enemy door closer to the bottom, and another opening above it. Set an (AHuman) actor to go inside the bunker, and it will attempt to take the fastest route through the door rather than going around it.