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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
Attachables and AEmitters seem to detach and linger on when the parent object is deleted, rather than being deleted along with them. This happens especially in the case of (explosive) items / projectiles that sport attached emitters for particle effects; the emitter shoots out flying after the parent (explosive) gets gibbed.
Suggestion: an on/off setting, where the default is deletion along with parent. Something like DeleteWithParent?