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29 changes: 29 additions & 0 deletions .travis.yml
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language: objective-c
os: osx
osx_image: xcode11.2
branches:
only:
- master
cache:
timeout: 86400
directories:
- $HOME/unity_download_cache/ #Cache unity installer files
- $HOME/project_cache/ #Cache for created unity projects
before_install:
- bash <(curl -fsSL https://raw.githubusercontent.com/coryleach/UnityTravisCI/master/bin/before-install.sh)
install:
- ./install.sh
- source ./find-unity.sh #source this because it exports required env vars
before_script:
- ./get-license.sh
script:
- source ./setup-project.sh #source this because it exports project path
- ./run-tests.sh editmode
- ./run-tests.sh playmode
after_success:
- ./return-license.sh
- ./clean-project.sh
after_failure:
- ./return-license.sh
- ./clean-project.sh

1 change: 1 addition & 0 deletions README.md
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<h1 align="center">Gameframe.Async 👋</h1>

<!-- BADGE-START -->
[![Build Status](https://travis-ci.org/coryleach/UnityAsync.svg?branch=master)](https://travis-ci.org/coryleach/UnityAsync)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/d2749fdbc70f422a9d1efccb56d48bff)](https://www.codacy.com/manual/coryleach/UnityAsync?utm_source=github.com&amp;utm_medium=referral&amp;utm_content=coryleach/UnityAsync&amp;utm_campaign=Badge_Grade)
![GitHub release (latest by date including pre-releases)](https://img.shields.io/github/v/release/coryleach/UnityAsync?include_prereleases)
[![openupm](https://img.shields.io/npm/v/com.gameframe.async?label=openupm&amp;registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.gameframe.async/)
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