A visualization tool that replays coding-agent sessions on a 3D map of your codebase.
mindwalk-demo-en-tree-60s.mp4
A session log records what an agent did, but not how it understood the task: which parts of the repo it treated as relevant, where it explored before it acted, whether its footprint matched the scope you had in mind. Reading the raw JSONL line by line doesn't answer any of that.
Draw the repository as a night map, and play the session back as light moving
through it: where the agent searched, read, and edited, the map glows —
everything else stays dark. The agent's understanding of the task becomes a
shape you can see at a glance. One Go binary reads Claude Code and Codex
session logs, fully local; viewing sends nothing anywhere. The one exception
is the optional session evaluation: when you explicitly run it, a summary of
that session (task wording, file paths, event digests) is sent to the model
behind your own claude or codex CLI — see
Session evaluation.
curl -fsSL https://raw.githubusercontent.com/cosmtrek/mindwalk/master/scripts/install.sh | sh
export PATH="$HOME/.local/bin:$PATH"
mindwalkThe installer verifies the binary against checksums.txt and installs to
~/.local/bin (override with INSTALL_DIR; pin a release with VERSION).
Windows archives are on GitHub Releases.
To build from source: make setup && make build → bin/mindwalk.
With no arguments, mindwalk scans ~/.claude/projects and ~/.codex/sessions,
serves the UI on a random local port, and opens a browser:
mindwalk serve [--port N] [--no-open] [--claude-dir DIR] [--codex-dir DIR]
mindwalk open [--no-open] <session.jsonl> open one specific session
mindwalk map [--no-open] <repo> open a repository map, no session needed
mindwalk build <repo> [-o out] write the repository citymap JSON
mindwalk trace <session> [-o out] write the normalized trace JSON
mindwalk analyze <session> [--judge claude|codex] [--model name]
evaluate one session (see below)
- Tree / Terrain views — the repo as a radial tree or a treemap plain; glow ∝ how deeply and how often a file was touched.
- Touch states — each file keeps its deepest touch: seen (moss green), read (moonlight blue), edited (warm amber), unvisited (dark). Files the session touched that are no longer in the repo linger as wireframe ghosts. The HUD folds friction signals — error rate, churned files, edits after the last verify — into a review strip.
- Playback deck — scrub or play the session over a bucketed histogram of
the run. Bars sit on a cool/warm spectrum: observation stays cool (search,
read, exec), mutation glows warm (edit, verify), so editing phases jump out
at a glance. Restart, speed, and video export fold into the deck's
⋯menu; export records the playback to a.webmentirely client-side. - Timeline marks —
◇context compactions,○subagent launches,›user turns; every mark is a click-to-jump target. - Agent lenses — when a session launched subagents, the HUD carries a subagent count and an agents panel: pick a lens to replay any subagent's trace on the same map, then step back out to the main trace.
- Inspector — click a file to pin its visit history; click a visit row to jump the playhead to that moment.
- Evaluate — ask a local agent CLI to judge the session's trajectory; session rows carry the evaluation state as a quiet badge. See Session evaluation.
- Repo map —
mindwalk map <repo>(or the folder icon in the session rail) renders any repository's citymap with no session attached; height encodes lines of code instead of attention.
Keyboard: Space play/pause · ←/→ step (⇧ ×10) · Home/End ends ·
S speed · V view · E next edit · X next error · M next mark ·
⌘B session rail.
The evaluate panel (and mindwalk analyze) asks a local agent CLI to judge
how the session went — exploration, scope, wandering, verification — with
every finding anchored to timeline events you can click through to. Pick the
judge (any installed CLI) and its model in the panel; the report records who
actually judged.
What leaves your machine, and only when you ask: evaluation runs your own
claude or codex CLI, which sends that session's summary — the user
messages' wording, file paths, and one-line event digests — to the model
behind your account. Nothing is sent while viewing sessions, and no other
session is included. The judge subprocess runs sealed: no tools, no MCP
servers, no user or project settings, and no session persistence.
Reports are cached in ~/.mindwalk/reports, one per session; a report goes
stale (never auto-reruns) when the session's content changes.
Three artifacts, kept deliberately separate:
- a trace — the session log normalized into an ordered stream of
file-touch events (
internal/adapter, one adapter per agent format); adapters also correlate subagent sessions into an agent graph, so each subagent's trace can be replayed on its own; - a citymap — a deterministic layout of the repository
(
internal/citymap); the same tree always produces the same map, so replays are comparable across sessions; - a report — an LLM judge's evidence-anchored findings about one
session (
internal/judge); the judge only contributes findings, verdicts are always rolled up mechanically, so reports stay comparable too.
A local Go server (internal/server) joins them and serves the
React/Three.js frontend (web). schema/ mirrors the exported JSON contracts.
Issues and pull requests are welcome. To get a working dev setup:
make setup # install frontend dependencies
make serve # dev server on :8765, serving web/dist from the working tree
make test # go test + frontend build — run before sending a PR
make build # regenerate embedded assets and bin/mindwalkGround rules (see AGENTS.md for the full architecture notes):
- Keep the boundaries: adapters don't know about rendering, citymap generation doesn't depend on playback, the judge reads only the normalized trace, and the server just connects the pieces.
- Keep Go code
gofmt-ed; never hand-editinternal/server/static— regenerate it withmake build. - When trace, citymap, or report JSON shapes change, update
schema/and the relevant tests in the same change.
MIT © 2026 Ricko Yu

