Skip to content

cosmtrek/mindwalk

Repository files navigation

mindwalk

A visualization tool that replays coding-agent sessions on a 3D map of your codebase.

mindwalk-demo-en-tree-60s.mp4

The problem

A session log records what an agent did, but not how it understood the task: which parts of the repo it treated as relevant, where it explored before it acted, whether its footprint matched the scope you had in mind. Reading the raw JSONL line by line doesn't answer any of that.

The idea

Draw the repository as a night map, and play the session back as light moving through it: where the agent searched, read, and edited, the map glows — everything else stays dark. The agent's understanding of the task becomes a shape you can see at a glance. One Go binary reads Claude Code and Codex session logs, fully local; viewing sends nothing anywhere. The one exception is the optional session evaluation: when you explicitly run it, a summary of that session (task wording, file paths, event digests) is sent to the model behind your own claude or codex CLI — see Session evaluation.

Quick start

curl -fsSL https://raw.githubusercontent.com/cosmtrek/mindwalk/master/scripts/install.sh | sh
export PATH="$HOME/.local/bin:$PATH"
mindwalk

The installer verifies the binary against checksums.txt and installs to ~/.local/bin (override with INSTALL_DIR; pin a release with VERSION). Windows archives are on GitHub Releases. To build from source: make setup && make buildbin/mindwalk.

With no arguments, mindwalk scans ~/.claude/projects and ~/.codex/sessions, serves the UI on a random local port, and opens a browser:

mindwalk serve [--port N] [--no-open] [--claude-dir DIR] [--codex-dir DIR]
mindwalk open [--no-open] <session.jsonl>   open one specific session
mindwalk map [--no-open] <repo>             open a repository map, no session needed
mindwalk build <repo> [-o out]              write the repository citymap JSON
mindwalk trace <session> [-o out]           write the normalized trace JSON
mindwalk analyze <session> [--judge claude|codex] [--model name]
                                            evaluate one session (see below)

Reading the picture

  • Tree / Terrain views — the repo as a radial tree or a treemap plain; glow ∝ how deeply and how often a file was touched.
  • Touch states — each file keeps its deepest touch: seen (moss green), read (moonlight blue), edited (warm amber), unvisited (dark). Files the session touched that are no longer in the repo linger as wireframe ghosts. The HUD folds friction signals — error rate, churned files, edits after the last verify — into a review strip.
  • Playback deck — scrub or play the session over a bucketed histogram of the run. Bars sit on a cool/warm spectrum: observation stays cool (search, read, exec), mutation glows warm (edit, verify), so editing phases jump out at a glance. Restart, speed, and video export fold into the deck's menu; export records the playback to a .webm entirely client-side.
  • Timeline marks context compactions, subagent launches, user turns; every mark is a click-to-jump target.
  • Agent lenses — when a session launched subagents, the HUD carries a subagent count and an agents panel: pick a lens to replay any subagent's trace on the same map, then step back out to the main trace.
  • Inspector — click a file to pin its visit history; click a visit row to jump the playhead to that moment.
  • Evaluate — ask a local agent CLI to judge the session's trajectory; session rows carry the evaluation state as a quiet badge. See Session evaluation.
  • Repo mapmindwalk map <repo> (or the folder icon in the session rail) renders any repository's citymap with no session attached; height encodes lines of code instead of attention.

the same session on the terrain view

agent lenses over the same session

Keyboard: Space play/pause · / step ( ×10) · Home/End ends · S speed · V view · E next edit · X next error · M next mark · ⌘B session rail.

Session evaluation

The evaluate panel (and mindwalk analyze) asks a local agent CLI to judge how the session went — exploration, scope, wandering, verification — with every finding anchored to timeline events you can click through to. Pick the judge (any installed CLI) and its model in the panel; the report records who actually judged.

What leaves your machine, and only when you ask: evaluation runs your own claude or codex CLI, which sends that session's summary — the user messages' wording, file paths, and one-line event digests — to the model behind your account. Nothing is sent while viewing sessions, and no other session is included. The judge subprocess runs sealed: no tools, no MCP servers, no user or project settings, and no session persistence.

Reports are cached in ~/.mindwalk/reports, one per session; a report goes stale (never auto-reruns) when the session's content changes.

Under the hood

Three artifacts, kept deliberately separate:

  1. a trace — the session log normalized into an ordered stream of file-touch events (internal/adapter, one adapter per agent format); adapters also correlate subagent sessions into an agent graph, so each subagent's trace can be replayed on its own;
  2. a citymap — a deterministic layout of the repository (internal/citymap); the same tree always produces the same map, so replays are comparable across sessions;
  3. a report — an LLM judge's evidence-anchored findings about one session (internal/judge); the judge only contributes findings, verdicts are always rolled up mechanically, so reports stay comparable too.

A local Go server (internal/server) joins them and serves the React/Three.js frontend (web). schema/ mirrors the exported JSON contracts.

Contributing

Issues and pull requests are welcome. To get a working dev setup:

make setup   # install frontend dependencies
make serve   # dev server on :8765, serving web/dist from the working tree
make test    # go test + frontend build — run before sending a PR
make build   # regenerate embedded assets and bin/mindwalk

Ground rules (see AGENTS.md for the full architecture notes):

  • Keep the boundaries: adapters don't know about rendering, citymap generation doesn't depend on playback, the judge reads only the normalized trace, and the server just connects the pieces.
  • Keep Go code gofmt-ed; never hand-edit internal/server/static — regenerate it with make build.
  • When trace, citymap, or report JSON shapes change, update schema/ and the relevant tests in the same change.

Star History

Star History Chart

License

MIT © 2026 Ricko Yu

About

A visualization tool that replays coding-agent sessions on a 3D map of your codebase.

Resources

License

Stars

887 stars

Watchers

0 watching

Forks

Packages

 
 
 

Contributors