A Survival game built in a week to solidify the knowledge I have of unity.
- Health System
- Enemy Spawner
- Enemy Animations with Events
- Player Movement
- Creating a game with appropriate scope
- Using the Player and Enemy animation states to create an enjoyable game loop
- Creating an Updating Health bar
- Using Spritesheets and pulling animations from them.
- Using the Canvas to display a "Game over" screen on death
- Enemy Wave System
- Powerups and Pickups
- Weapon Select
- Ability Tree
- Character Select
- More Enemies
- XP System
- Combo System
- Score Multiplier
