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Releases: cpluiz/ggj2026

Physics update and fixes

10 Feb 21:16

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Pre-release

Changed player movement from Transform.translate to RigidBody2D physics
Fixed interaction with walls while jumping

Full Changelog: 0.0.5...0.0.7

Graphical fixes

01 Feb 11:00

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Graphical fixes Pre-release
Pre-release

Fixed graphical glitches caused by bilinear filter;
Fixed tearing graphics for the tilemap/scenario while walking;

Full Changelog: 0.0.4...0.0.5

Tutorial improved

01 Feb 04:54

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Tutorial improved Pre-release
Pre-release

Improved tutorial for the level ending

Full Changelog: 0.0.3...0.0.4

0.0.3

01 Feb 03:54

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0.0.3 Pre-release
Pre-release

Added SFX and BGM
Improved interaction with boxes, buttons and levers

Full Changelog: 0.0.2...0.0.3

Added first level after tutorial

31 Jan 16:27

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Pre-release

Full Changelog: 0.0.1...0.0.2

v 0.0.1 - Alpha MVP test

31 Jan 12:56

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Pre-release

There are still a lot of things to polish, some unused inputs to remove from the InputManager, but the basics of the game are in there to test