Releases: RimWorks/Rimworld-Pickle
Releases · RimWorks/Rimworld-Pickle
Release list
v6.4.0
v6.3.1
v6.3.0
v6.2.0
v6.1.3
v6.1.2
v6.1.1
v6.1.0
6.1.0 (2026-10-02)
Bug Fixes
- dashboard: a snapshot must not end a run (b5ff5c6)
- dashboard: do not translate while the game has no active language (878cee0)
- deps: Bump the dotnet group with 1 update (#45) (ecd931c)
- runner: never let a dashboard snapshot end a run (c1b67fd)
- steps: build on 1.5 and satisfy the format check (1afc1c5)
- steps: close the blockers in the contributed step batch (3e11bd2)
- steps: draw the apparel scenario from a shirt and say why nothing is drawn (b896cb8)
- steps: hold the test windows per scenario, not in statics (298f71c)
- steps: match a mod's warnings by name or packageId (6b97690)
- steps: match a mod's warnings by name or packageId, not by name alone (bdd8cd9), closes #27
- steps: name the none placeholder once in the colonist steps (b83b105)
- test: the language steps shared their text, and the scenario proves nothing yet (95ac9f1)
Features
- steps: a warning from mod {string} was logged (8d6c3ba), closes #27
- steps: clear the screen, and keep it clear (277f084)
- steps: clear the screen, and keep it clear (9c0cc2e)
- steps: click a button by its translation key (d27ceb3)
- steps: click a button by its translation key (27fedcf)
- steps: open a pawn's inspect tabs from a scenario (b686d1b)
- steps: open a pawn's inspect tabs from a scenario (27ac376)
- steps: open a research tab by def name (6264973)
- steps: open a research tab by def name and read what it lists (36983a4)
- steps: set a colonist's body type and read its texture (793f8ab)
- steps: set a colonist's body type and read the texture it is drawn with (691443b)
- steps: set the interface scale for a scenario (21133c9)
v6.0.1
v6.0.0
6.0.0 (2026-09-30)
- feat!: take clicks at the widget instead of moving the real pointer (095bfe9)
Bug Fixes
- silence the framecapture boot warning (1c5c2b4)
- wait for tick-settled state before asserting it (fcbacf3)
BREAKING CHANGES
- the OS input backends are gone, along with XdoInput,
SendInputBackend, InputBackends and IInputBackend. keys now reach
Event.current only, so code polling Input.GetKeyDown no longer sees them.