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(optimized) tinyraytracer for PSP

The goal of this project is to play with rendering on PSP while trying to achieve performance improvement, at least relative to original naive approach Maybe even try to make raytracing realtime idk (5 fps is "realtime" enough imho)

Project is based on code from here which in its turn is forked from this

compilation

You need not-so-ancient PSPSDK to compile this

mkdir build && cd build && psp-cmake .. && make

benchmarks

Here is the results of running different commits (psp-g++ (GCC) 15.1.1 20250425)

commit hash ppsspp psp-e1008 note
5c46dac61d4bc6f94569ef71245b375d7bddeba8 3.166s 5.065s no performance tweaks made yet
e8acc502c71e8ba5a8bf580dd02340e0933c9406 1.442s 2.515s everything f32 now

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(optimized) tinyraytracer for PSP

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