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Python-Raycaster

A vector based Raycaster made in pygame with a map editor.

Currently unfinished just working on the MapEditorSection at the moment. What's really holding it back is my need for Optimisation, whilst the language isn't ideal I'm a bit of a perfectionist so it's taking a while. Currently hardest challenge is Sector Creation.

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A vector based Raycaster made in pygame with a map editor

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