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Igor: Objetivo Uikokahonia game interpreter (Android, SDL)
cyxx/igor
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Igor: Objetivo Uikokahonia -------------------------- Running: -------- You need the original files of the Spanish CD release : IGOR.DAT 61682719 bytes IGOR.EXE 9115648 bytes One extra datafile is also required (present in the igor-*.zip file) : igor.bin Audio tracks can be encoded as 22 Khz Vorbis files : track02.ogg - track16.ogg The game can be started with : ./igor <data directory> <part number> <save directory> <language> - If data directory is empty, current directory is used ('.'). - If part is not specified, it defaults to startup logos (900). The game.h file lists what the part numbers map to. Game state is saved on exit (as 'igor.s00'). Status: ------- This program is mostly a proof of concept. Since the original game executable contains both hardcoded logic and assets, the idea was to extract the datafiles and write a x86 decoder and interpreter. Only higher level functions (palette, display, inputs) have been rewritten (these are referred as 'traps' in the source code). Missing features : - original save/load screen Contact: -------- Gregory Montoir, cyx@users.sourceforge.net
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Igor: Objetivo Uikokahonia game interpreter (Android, SDL)
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