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Releases: d1ll3x3/FlippingIsHard_TAS_Tool

v1.2.6 - Block playback during rec/edit + HUD fixes

09 Jun 12:41

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v1.2.6

Fixes

  • 🔒 Playback blocked during recording and Edit Mode (stop first)
  • 🔴 Play Macro shown in red on HUD when recording or in Edit Mode
  • 🐛 Reverted collider toggle that caused infinite jump bug

v1.2.5 - HUD Scale + Rewind collision fix

08 Jun 21:45

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v1.2.5

New Features

  • 📐 HUD Scale: adjustable HUD size (0.25x – 2.0x) in B menu

v1.2.4 - Game-end auto-stop + Menu fixes

08 Jun 20:22

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v1.2.4

New Features

  • 🏁 Auto-stop on game end: recording/playback stops when the run finishes, B menu opens for quick export
  • 🔓 Menu no longer blocks game UI: closing the B menu properly restores game interaction

Fixes

  • 🖱 Cursor lock: stays locked during gameplay, stays unlocked on end screen

v1.2.3 - Fast Forward + Rewind fixes

08 Jun 16:18

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v1.2.3

New Features

  • Fast Forward ×3 (F6): toggle 3x speed during replay to quickly reach edit points

Fixes

  • 🔄 Rewind in Rec/Edit modes: simplified truncation for smooth playback transitions
  • 🧹 Cleaned up deferred preservation logic

v1.2.2 - Reset Tick + Rewind in Rec/Edit modes

08 Jun 12:07

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v1.2.2

New Features

  • 🔄 Reset Tick (F5): reset tick counter to 0, clears recorded data if recording
  • Rewind in Rec/Edit modes: rewind now works during recording and Edit Mode (paused only)

Improvements

  • 🧹 Cleaned up debug logs

v1.2.1

08 Jun 09:02

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Fixed camera sync issues for savestates, playback, and menu

v1.2.0 - Edit Mode + Rewind + Camera Fixes

07 Jun 17:12

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v1.2.0

New Features

  • ✂️ Edit Mode (F8): cut a replay at any tick and re-record from there — previous data is preserved
  • Rewind (,): go back 1 tick during paused replay (hold = 10/sec)
  • 📦 TAS2 macro format: orbital axes saved per tick for perfect camera sync (old macros not compatible)

Fixes

  • 🎥 Savestate camera: reads/writes CinemachineOrbitalFollow (not PanTilt) — camera loads correctly
  • 🐛 End-of-replay camera: stays at final position instead of jumping away
  • 🧹 Code cleanup: 230 dead lines removed

v1.1.0 - Macro Saving & Quick Restart Fixes

07 Jun 07:21

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Features

  • Added Macro Export & Import so you can save your TAS runs to disk (.tas files) and load them later.
  • Added a custom text field to the TAS menu to name your macros, bypassing IL2CPP engine limitations.
  • Fixed Quick Restart compatibility: the TAS now detects level reloads properly, resetting the mod and auto-pausing at tick 0 instantly so you can start recording immediately without missing frames.
  • Added Auto-Play functionality when importing a macro.
  • UI Menu height adjustments for better aesthetics.

v1.0.0 — Initial Release

07 Jun 05:09

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Flipping is Hard TAS Tool — v1.0.0

Features

  • 🎥 Input Recording & Playback — deterministic replay via full state injection before each physics tick
  • 💾 Savestates — save/load player position and physics state instantly
  • Pause + Frame Advance — pause time, step 1 tick per press or 10/s when held
  • 🐢 Slow Motion — ×0.1 speed; hold E for ×0.3 boost
  • 🖥 HUD Overlay — live tick counter, speed, coordinates, and all keybinds
  • Fully Configurable Keybinds — remap everything in-game (press B)

Default Keybinds

Action Key
Save Position Shift+R
Load Position R
Record Macro F9
Play Macro F10
Pause / Resume F11
Frame Advance .
Slow Motion F12
SlowMo Boost E
Open Settings B

Installation

  1. Install BepInEx 6 (IL2CPP) for Flipping is Hard
  2. Drop \FlippingIsHardTAS.dll\ into \BepInEx/plugins/\
  3. Launch the game