Releases: d1ll3x3/FlippingIsHard_TAS_Tool
Releases · d1ll3x3/FlippingIsHard_TAS_Tool
v1.2.6 - Block playback during rec/edit + HUD fixes
v1.2.5 - HUD Scale + Rewind collision fix
v1.2.5
New Features
- 📐 HUD Scale: adjustable HUD size (0.25x – 2.0x) in B menu
v1.2.4 - Game-end auto-stop + Menu fixes
v1.2.4
New Features
- 🏁 Auto-stop on game end: recording/playback stops when the run finishes, B menu opens for quick export
- 🔓 Menu no longer blocks game UI: closing the B menu properly restores game interaction
Fixes
- 🖱 Cursor lock: stays locked during gameplay, stays unlocked on end screen
v1.2.3 - Fast Forward + Rewind fixes
v1.2.3
New Features
- ⏩ Fast Forward ×3 (F6): toggle 3x speed during replay to quickly reach edit points
Fixes
- 🔄 Rewind in Rec/Edit modes: simplified truncation for smooth playback transitions
- 🧹 Cleaned up deferred preservation logic
v1.2.2 - Reset Tick + Rewind in Rec/Edit modes
v1.2.2
New Features
- 🔄 Reset Tick (F5): reset tick counter to 0, clears recorded data if recording
- ⏪ Rewind in Rec/Edit modes: rewind now works during recording and Edit Mode (paused only)
Improvements
- 🧹 Cleaned up debug logs
v1.2.1
v1.2.0 - Edit Mode + Rewind + Camera Fixes
v1.2.0
New Features
- ✂️ Edit Mode (F8): cut a replay at any tick and re-record from there — previous data is preserved
- ⏪ Rewind (,): go back 1 tick during paused replay (hold = 10/sec)
- 📦 TAS2 macro format: orbital axes saved per tick for perfect camera sync (old macros not compatible)
Fixes
- 🎥 Savestate camera: reads/writes CinemachineOrbitalFollow (not PanTilt) — camera loads correctly
- 🐛 End-of-replay camera: stays at final position instead of jumping away
- 🧹 Code cleanup: 230 dead lines removed
v1.1.0 - Macro Saving & Quick Restart Fixes
Features
- Added Macro Export & Import so you can save your TAS runs to disk (.tas files) and load them later.
- Added a custom text field to the TAS menu to name your macros, bypassing IL2CPP engine limitations.
- Fixed Quick Restart compatibility: the TAS now detects level reloads properly, resetting the mod and auto-pausing at tick 0 instantly so you can start recording immediately without missing frames.
- Added Auto-Play functionality when importing a macro.
- UI Menu height adjustments for better aesthetics.
v1.0.0 — Initial Release
Flipping is Hard TAS Tool — v1.0.0
Features
- 🎥 Input Recording & Playback — deterministic replay via full state injection before each physics tick
- 💾 Savestates — save/load player position and physics state instantly
- ⏸ Pause + Frame Advance — pause time, step 1 tick per press or 10/s when held
- 🐢 Slow Motion — ×0.1 speed; hold E for ×0.3 boost
- 🖥 HUD Overlay — live tick counter, speed, coordinates, and all keybinds
- ⌨ Fully Configurable Keybinds — remap everything in-game (press B)
Default Keybinds
| Action | Key |
|---|---|
| Save Position | Shift+R |
| Load Position | R |
| Record Macro | F9 |
| Play Macro | F10 |
| Pause / Resume | F11 |
| Frame Advance | . |
| Slow Motion | F12 |
| SlowMo Boost | E |
| Open Settings | B |
Installation
- Install BepInEx 6 (IL2CPP) for Flipping is Hard
- Drop \FlippingIsHardTAS.dll\ into \BepInEx/plugins/\
- Launch the game