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Scenario Deliver Ambassador Gremus updates#2082

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daid merged 1 commit intodaid:masterfrom
Xansta:Gremus
May 3, 2024
Merged

Scenario Deliver Ambassador Gremus updates#2082
daid merged 1 commit intodaid:masterfrom
Xansta:Gremus

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@Xansta Xansta commented May 2, 2024

  • Switch to using the generate call sign scenario utility.
  • Add use of the control code and spawn ships scenario utilities.
  • Add tracking of stations.
  • Add visual asteroids.
  • Switch timed routines to using getScenarioTime()
  • Simplify audio playback routines.
  • Refactor transport handling.
  • Remove loop indexes of _ since that conflicts with the localization routine also named _.
  • Simplify location help features.
  • Diversify prompts and responses when requesting ordnance from station.
  • End with clear messages on main screen for victory and defeat conditions.

Switch to using the generate call sign scenario utility.
Add use of the control code and spawn ships scenario utilities.
Add tracking of stations.
Add visual asteroids.
Switch timed routines to using `getScenarioTime()`
Simplify audio playback routines.
Refactor transport handling.
Remove loop indexes of _ since that conflicts with the localization routine also named _.
Simplify location help features.
Diversify prompts and responses when requesting ordnance from station.
End with clear messages on main screen for victory and defeat conditions.
@daid daid merged commit 9fef241 into daid:master May 3, 2024
Tsht pushed a commit to Tsht/EmptyEpsilon that referenced this pull request Oct 12, 2024
Switch to using the generate call sign scenario utility.
Add use of the control code and spawn ships scenario utilities.
Add tracking of stations.
Add visual asteroids.
Switch timed routines to using `getScenarioTime()`
Simplify audio playback routines.
Refactor transport handling.
Remove loop indexes of _ since that conflicts with the localization routine also named _.
Simplify location help features.
Diversify prompts and responses when requesting ordnance from station.
End with clear messages on main screen for victory and defeat conditions.
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2 participants