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Releases: danielcosta42/PartyLens

v0.32.1

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@github-actions github-actions released this 07 Jul 00:20

PartyLens

v0.32.1 (2026-07-07)

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  • Release 0.32.1: Autopilot layout fix — rows fill full width
    Fine-tuning pass over the 0.32.0 Autopilot redesign:
    • Goal and Automation button rows now stretch to the right edge (last
      button in each row is anchored both sides, so it self-corrects to the
      real panel width) instead of being pinned left with dead space.
    • Find/build automation toggles split into two half-width columns.
    • Build invite-keyword box hugs the right edge.
    • Fix broken glyph: the role hint "→ DPS" rendered as a tofu box in the
      client font; swapped for the middledot "·" already used in the summary.
    • Fixes the Automation-over-Who (2-row box) overlap introduced in 0.32.0.

v0.32.0

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@github-actions github-actions released this 06 Jul 23:39

PartyLens

v0.32.0 (2026-07-06)

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  • Release 0.32.0: complete Autopilot screen redesign — clear top-down flow (Goal/Content/Who/Automation) with left labels, a plain-language automation description + a 'what will happen' summary line, a prominent Arm button, and safety knobs tucked into a collapsible Advanced (progressive disclosure). Same functions, clearer UX

v0.31.0

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@github-actions github-actions released this 06 Jul 21:56

PartyLens

v0.31.0 (2026-07-06)

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  • Release 0.31.0: subtler layer-chip player counter — moved the count from inline (L1 2) to a tiny faint corner badge (uniform chip width) + a hover tooltip explaining the number is players heard on the mesh on that layer

v0.30.3

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@github-actions github-actions released this 06 Jul 21:44

PartyLens

v0.30.3 (2026-07-06)

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  • Release 0.30.3: alert is now a quiet persistent top banner instead of a loud centered popup (ChehulNet v7) — no sound, subtle, visible until the x (dismiss forever); themed by the host addon accent. Re-mirrored to all 3

v0.30.2

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@github-actions github-actions released this 06 Jul 21:34

PartyLens

v0.30.2 (2026-07-06)

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  • Release 0.30.2: operator sees own alert too (ChehulNet v6, no self-skip) — popup shows on the sender's own client via YELL/SAY self-echo for confirmation + solo testing; still deduped + allowlist-gated. Re-mirrored to all 3

v0.30.1

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@github-actions github-actions released this 06 Jul 21:17

PartyLens

v0.30.1 (2026-07-06)

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  • Release 0.30.1: gate alert popups to an authorized-sender allowlist (ChehulNet v5, CN.ALERT_SENDERS={chehul}) — only the operator's char fires a popup; realm-unique names + realm-local buses make it effectively 'backoffice-only'. Closes the griefing vector. Re-mirrored to all 3

v0.30.0

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@github-actions github-actions released this 06 Jul 21:08

PartyLens

v0.30.0 (2026-07-06)

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  • Release 0.30.0: network alerts — ChehulNet v4 receives ChehulAlert broadcasts and shows a dismissible popup in the host addon's identity (accent/title per addon, one popup by priority PL>GuildOS>PH); Dismiss persists the id to db.alertDismissed so it never shows again. ChehulNet.lua re-mirrored to all 3

v0.29.0

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@github-actions github-actions released this 06 Jul 04:07

PartyLens

v0.29.0 (2026-07-06)

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  • Release 0.29.0: layer-aware mesh - CHN1 v3 HELLO carries mapID:zoneUID (PL feeds real layer via layerProvider, others use a built-in detector); non-PL peers fold into the occupancy map via RecordCrossAddonNode; shared ChehulPing responder (any Chehul user auto-pongs, PONG echoes arrival bus = the path). ChehulNet.lua re-mirrored to all 3 addons

v0.28.0

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@github-actions github-actions released this 06 Jul 03:38

PartyLens

v0.28.0 (2026-07-06)

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  • Release 0.28.0: network comms reinforcement - broadcast presence even before a layer is detected (zone 0 ping, guildmates appear online immediately), KickPresence on PLAYER_ENTERING_WORLD, idle users push presence on layer change, /partylens nodes diagnostic; digest skips layerless nodes

v0.27.0

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@github-actions github-actions released this 06 Jul 03:19

PartyLens

v0.27.0 (2026-07-06)

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  • Release 0.27.0: Circle tab - the mesh social graph. Unions groupmates/hopped + vouched + vouched-me with live LayerNet presence (online / their layer / on-your-layer), one-tap Hop + Whisper. New nav tab + /partylens circle|friends. Pure view over db.rep, no new persistence