Simple text overlay displaying CPU and GPU frame times using data from the Frame Timing Manager.
- Add package to project.
- Add the *FrameTimes prefab from the Prefab folder of the package to the scene.
- Link a rendering camera to the Render Camera field of the Canvas at the root of the prefab.
- Make sure Frame Timing Stats is enabled in the Player Settings.
The CPU frame times include VSync, so it would never report any times lower than the current target framerate.
On Unity versions prior to 2022.2, Frame Timing Manager only reports timings on consoles and mobile devices.
