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danpalmer/mars

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Mars

To do:

  • Make the Animator generic so it can be used for arbitrary properties and therefore can animate the camera
  • Experiment with Cel-Shading
  • Smooth animation
  • Wrap shader programs with easy changing between them
  • Investigate better texturing using all the texture units
  • Complete lighting model with multiple lights and full lighting parameters
  • Load Scenes from a file
  • Load Animations from a file
  • Support composite models (i.e. a Person with arms, legs, etc)
  • Allow for Animations in relation to other parts of a model

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An OpenGL and C++ experiment. Originally for COMP3004 at the University of Southampton, I may continue development for personal interest.

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