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Mission Parameter Settings

Joshua H edited this page May 8, 2024 · 15 revisions

Mission Parameter File Example

class Missions {
    class Mission_deadsotrhsaltis_altis {
        template = "deadsotrhsaltis.altis";
        difficulty = "Custom";
        class Params {
            ot_start_autoload = 0;
            ot_start_difficulty = 1;
            ot_start_fasttravel = 1;
            ot_start_popModifier = 1;
            ot_start_tutorial = 1;
            ot_showplayermarkers = 1;
            ot_showenemygroup = 1;
            ot_armedres = 1;
            ace_medical_blood_enabledFor = 1;
            AutoDespawnBodies = 1;
            headlessClient = 0;
            IDAPAirdrops = 0;
            IncreasedPlayerDamage = 1;
        };
    };
};

Parameter Information

ot_start_autoload

Controls whether or not a new game will be started automatically, skipping over the main menu. If enabled and there is no current persistent save on the server profile, a new game will be started using the other parameter settings. If set as 0, the main menu will be shown to the "bigboss" player as normal.

Description: "Autoload a save or start a new game"

Accepted Values = [0 (yes), 1 (no)]

NOTE: loading a game will overwrite certain settings with the settings used when that game was started. Changing settings in new game option menu will also overwrite the values set in the mission parameters.

ot_start_difficulty

ot_start_fasttravel

ot_start_popModifier

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