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Mission Parameter Settings
class Missions {
class Mission_deadsotrhsaltis_altis {
template = "deadsotrhsaltis.altis";
difficulty = "Custom";
class Params {
ot_start_autoload = 0;
ot_start_difficulty = 1;
ot_start_fasttravel = 1;
ot_start_popModifier = 1;
ot_start_tutorial = 1;
ot_showplayermarkers = 1;
ot_showenemygroup = 1;
ot_armedres = 1;
ace_medical_blood_enabledFor = 1;
AutoDespawnBodies = 1;
headlessClient = 0;
IDAPAirdrops = 0;
IncreasedPlayerDamage = 1;
};
};
};
Controls whether or not a new game will be started automatically, skipping over the main menu. If enabled and there is no current persistent save on the server profile, a new game will be started using the other parameter settings. If set as 0, the main menu will be shown to the "bigboss" player as normal.
Description: "Autoload a save or start a new game"
Accepted Values = [0 (yes), 1 (no)]
NOTE: loading a game will overwrite certain settings with the settings used when that game was started. Changing settings in new game option menu will also overwrite the values set in the mission parameters.
Sets the difficulty for the same when creating a new game via autoload. Difficulty effects taxes in shops, NATO units skill and accuracy, fast travel cost, NATO AI resources and aggressiveness, and more.
Description: "Game difficulty (Only with autoload)"
Accepted Values = [0 (easy),1 (normal), 2 (hard)]