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Setting Up The Mod

Joshua H edited this page May 8, 2024 · 25 revisions

How to Properly Set Up Dead's Overthrow

While it is entirely possible to play the mod locally in Arma 3, there is a large flaw that may heavily detract from the play experience:

Arma3's spawning, ai calculations, and garbage collection algorithms run thousands of times slower on a client than on a server instance, because these are used constantly in Overthrow (due to poor programming decisions), the performance while running the scenario on the client will most likely be less than desirable. Running it on server, on the exact same computer, will always give SIGNIFICANTLY better performance.

Running the mod on a server, and connecting to it as a client, even in singleplayer, is almost essential to get a playable framerate.

Luckily, setting up this mission, or any mission in fact, is not that hard to do. To emphasis the point, running the mod locally on my high-end gaming PC will frequently drop to ~20fps just by driving around, and even enter the single digits in the major towns. However, when playing the mod with a friend who was hosting the server on his low-mid range gaming PC (and playing on the same computer) neither of us reported any noticeable frame rate drops during our 8+ hours of play!

By using a server management tool, my personal recommendation is FASTER, the process is almost painless, and can be done without needing to manually use the Steam Terminal, or an extra directory, incase disk space is limited.

The only things you need to set up a server for the mission are

  • A copy of the deadsotrhs.[map] file (which can be obtained from this GitHub, or the google drive in the mod page description
  • The steam links of all the mods you wish to install here is a handy file you can use instead

Steps to properly set up a Dead's Overthrow server

(This assumes you don't want to use the same directory for your server and for your client mods, which is what's recommended)

  1. Log in to your steam account (FASTER is entirely open source if you don't trust it, so you can examine every line of code yourself)

  2. Select the "Mods" page in the top left, then either press the first "Add Steam Mod" button and add every mod you plan on using individually. Alternatively, you can use the Arma launcher to export the list of mods as an HTML file, and click the third "Import From Arma 3 Launcher File" (or use the file provided earlier). The files should show up as 0 Bytes large. Click "Check For Updates", and then "Update All." This will download all the steam workshop mods you added, so prepare for a large download.

  3. Go back to the Main/Updater page, make sure to tick any Arma 3 cDLC you plan on using (the files needed for the server are different from the version clients use.) Then click "Update", this will download all the dlc the server needs.

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