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OpenSpace

Just me trying out yet another way to write an engine from scratch. This time in C++23. Trying to keep everything in Main.cpp and then abstract parts out into separate units or class when needed/necessary. Looks like I just went past this point and did separate things out into separate units.

I will be using OpenGL 4.6. Perhaps when I found a form or state I am happy with I might make it flexible enough to handle Vulkan too, let's see.

Various people help or have helped me in the process. Be it funny comments, actual advise or ideas for the future.

Thank you in alphabetical order :)

<3

The fform models are made by this cool person and I have them from here. They seem to be CC Licenced and they have not been modified.

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