v4-beta1 for MC1.19.2
·
99 commits
to 1.19.X_main
since this release
*** Updated to beta version. ***
About the beta version, The following elements have been implemented:
- World generation (minerals, plants, ponds)
- Basic mineral processing
- Some building materials
- Crop cultivation
- Clothing
- Cooking
- Magic items (excluding high tier)
Most machines and energy systems will be implemented in the future.
Of course, the variety of dishes will continue to increase! (I'm not satisfied with the current situation.)
- add: Tea Pot
- add: Drinks
- add: Soups, Stews, Casseroles and Tarts.
- add: Myrtle type trees
- add: Some ingredients
- add: Magic Badge
- add: Multi-color Magic Spells
- add: Color Elements
- add: Mosquito coil for phantoms and insects.
- change: Implementation of item tags that have the effect of enhancing magic spells.
- change: In the vein generation config, players can combine up to two colors of their choice.
- change: Players will gain a small amount of exp when harvesting RARE and EPIC crops.
- change: Some internal implementation changes for new magic.
- change: Magical explosions do not harm players.
- fix: Fixed that quartz glass blocks drop empty items.
- fix: Pickled items are now edible.
- fix: Sheep could not be sheared with a scythe.
- fix: Fixed the unstable behavior of the red arrow.