A C++ platformer game engine and sample game.
- Custom game engine with Lua scripting support (via sol2)
- Dynamic entities: player, enemies (mushroom, turtle)
- Level loading and management
- Configurable window and pixel settings via
Assets/config.lua - Logging and asset management subsystems
- Clone the repository recursively to include all submodules:
If you already cloned without
git clone --recursive https://github.com/defini7/defPlatformGame.git
--recursive, run:git submodule update --init --recursive
- Build the project using your preferred C++ build system (e.g., Visual Studio, CMake, etc.).
- Run the game. Configuration is loaded from
Game/Assets/config.lua.