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Added basic 3D FPP example of movement and look around. #131
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| --- | ||
| tags: movement | ||
| title: First-person 3D camera and movement | ||
| brief: Control a first-person camera using WASD and mouse to look with cursor lock. | ||
| author: Defold Foundation | ||
| scripts: character_controller.script | ||
| thumbnail: collection.png | ||
| --- | ||
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| This example shows how to build a simple first-person controller for a 3D scene. You can look around with the mouse and move on the XZ plane using the keyboard (WSAD). | ||
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| ## What you'll learn? | ||
| - How to implement a FPP camera with mouse to look around. | ||
| - How to lock/unlock the mouse cursor for immersive camera control. | ||
| - How to move on a simple XZ plane logic with keyboard input. | ||
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| ## Controls | ||
| | Input | Action | | ||
| |------------------------|------------------------------------------------------| | ||
| | Left mouse click | Lock the cursor and enable mouse look | | ||
| | Mouse movement | Rotate camera | | ||
| | `Esc` | Unlock the cursor | | ||
| | `W`/`S`/`A`/`D` | Move forward/backward/left/right on the ground plane | | ||
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| ## How it works? | ||
| When the cursor is locked, the script reads mouse movement deltas and rotates the camera accordingly. Movement is normalized to keep a consistent speed in all directions and is clamped within a square area so you cannot wander off the demo scene. | ||
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| Example collection consists of 3 main parts: | ||
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| - `character` - The player character game object includes: | ||
| - A *script* `character_controller.script` component that implements mouse look, cursor lock/unlock, and WASD movement. | ||
| - A *camera* component configured with perspective projection. | ||
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| - `scene` - the models used to create a basic 3D environment: | ||
| - Ground plane scaled to form a walkable area with prototype texture | ||
| - Walls built from simple cube models with prototype textures | ||
| - Some decorative trees | ||
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| - `gui` - An on-screen GUI with short instructions. | ||
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|  | ||
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| ### Assets | ||
| Tree models with textures by Kay Louseberg: https://kaylousberg.itch.io/kaykit-forest | ||
| Prototype textures for Defold by Visionaire: https://github.com/Thevisionaire1/3Deforms | ||
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| ## Script | ||
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| Tuning parameters are defined at the top of `character_controller.script`: | ||
| - `look_sensitivity` (degrees per pixel) controls how fast the camera rotates | ||
| - `move_speed` (world units per second) controls walking speed | ||
| - `move_limit` (half-size in world units) clamps movement within bounds | ||
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