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Expanded area color palette — AREA_COLORS gains ~52 new options (mid-tone reds, oranges, yellows, greens, teals, blues, purples, pinks, plus muted neutrals like slate, steel, ochre, and stone), giving areas far more distinct color choices.
Random boss class — BossSpawnModal now honors the global DEFAULT_AGENT_CLASS = 'random' preference: a freshly opened boss-spawn modal picks a random visual class (excluding boss so it varies). The boss role stays guaranteed server-side, so only the visual/behavioral class is randomized.
Changed
Accessible area color swatches — AreaEditor color swatches are now real <button> elements with aria-label, aria-pressed, and a title tooltip, so the color picker is keyboard- and screen-reader-navigable.