A tiny, blazing-fast, and distraction-free color picker for Windows, written in pure C (Win32 API). Designed to be as lightweight and performant as possible while providing essential features for developers and designers.
- Zero-Bloat Performance: Built purely with the Win32 API and GDI. Extremely low CPU and RAM footprint.
- Instant Activation: Summon instantly via a global system hotkey without interrupting your workflow.
- Magnifying Loupe: A smooth 6x zoom loupe attached to your cursor for precise, pixel-perfect selection.
- Color Averaging: Grab exactly what you need. Supports 1x1 (single pixel), 3x3, 5x5, and 15x15 pixel averaging modes.
- Clipboard Ready: Instantly copies the selected color to your clipboard in standard Hex format (e.g.,
#1A2B3C). - Non-Intrusive UI: A "Copied" toast notification right at your cursor that instantly fades away.
- System Tray Integration: Runs quietly in the background. Right-click the tray icon to change settings or exit.
- High-DPI Aware: Renders sharply and maps pixels perfectly on modern 4K/High-DPI displays.
- Portable Configuration: Settings are saved automatically to a simple
.inifile in the exact same folder as the executable.
This app is fully portable. Simply extract the .exe anywhere in your User folder (like Documents or a dedicated portable apps folder). Avoid placing it in C:\Program Files\ so the app can successfully save your settings to its .ini file
Once the application is running, it minimizes automatically to your system tray.
- Summon Picker: Press
Ctrl + Shift + D(Default, may be changed in the.ini - Select & Copy:
Left Click - Cancel/Dismiss:
EscorRight Click
Right-click the eyedropper icon in your Windows System Tray to:
- Trigger the picker manually.
- Change the Sample Size (1x1, 3x3, 5x5, 15x15).
- Exit the application.
Upon first run, the app generates a [App-Name].ini file in the same directory as the executable. You can edit this file to customize your hotkey.
Because this project is engineered to be as tiny and performant as possible, compiling the Release (x64) build is a bit more complex than standard Windows applications. We completely strip out the C Runtime (CRT) to achieve a minimal footprint.
If you'd like to contribute or build from source, follow these precise configuration steps.
- Visual Studio with the "Desktop development with C++" workload installed.
- Platform Toolset:
v145(Ensure you have the latest build tools). - Windows SDK: Version
10.0or higher. - C++ Standard: ISO C++20 Standard (
/std:c++20).
If you are importing the source files into a new project, you must mimic the provided .vcxproj settings.
To keep the binary size as small as possible, configure the following in Configuration Properties > C/C++:
- Security Checks: Disable SDL checks (
/sdl-). - Code Generation: Disable Buffer Security Check (
/GS-). - Language: Set C++ Language Standard to
stdcpp20.
Because we are building without the standard C library, the linker needs specific instructions to find the entry point. Navigate to Configuration Properties > Linker:
- Input > Ignore All Default Libraries: Set to Yes (
/NODEFAULTLIB). - Advanced > Entry Point: Explicitly set this to
WinMain.