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Alpha on children #130

@adamhbz

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@adamhbz

Hi, I have a gameobject that has a sprite component on the root gameobject. It also has additional sprites as children of the game object.

I would like to fade in the alpha of the root gameobject and then fade in the children at a later time. Currently, it seems to fade in all of the children with the root game object. Is there a way to add a flag so it ignores the children?

-- GameObject (with SpriteRenderer)
| -- Child GameObject (with SpriteRenderer)
| -- Child GameObject (with SpriteRenderer)

All fade in together but I would like only the top level to fade in.

Thanks, adam.

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