Hi, I have a gameobject that has a sprite component on the root gameobject. It also has additional sprites as children of the game object.
I would like to fade in the alpha of the root gameobject and then fade in the children at a later time. Currently, it seems to fade in all of the children with the root game object. Is there a way to add a flag so it ignores the children?
-- GameObject (with SpriteRenderer)
| -- Child GameObject (with SpriteRenderer)
| -- Child GameObject (with SpriteRenderer)
All fade in together but I would like only the top level to fade in.
Thanks, adam.
Hi, I have a gameobject that has a sprite component on the root gameobject. It also has additional sprites as children of the game object.
I would like to fade in the alpha of the root gameobject and then fade in the children at a later time. Currently, it seems to fade in all of the children with the root game object. Is there a way to add a flag so it ignores the children?
-- GameObject (with SpriteRenderer)
| -- Child GameObject (with SpriteRenderer)
| -- Child GameObject (with SpriteRenderer)
All fade in together but I would like only the top level to fade in.
Thanks, adam.