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fix: Remove alignment workarounds, bump to deck/luma 9.3#419

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kylebarron merged 8 commits intomainfrom
kyle/bump-deck-9.3
Apr 14, 2026
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fix: Remove alignment workarounds, bump to deck/luma 9.3#419
kylebarron merged 8 commits intomainfrom
kyle/bump-deck-9.3

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@kylebarron kylebarron commented Apr 14, 2026

Change list

Closes #418


As described in #418 looks like there's an upstream regression/behavior change.

See #418 (comment)

@github-actions github-actions bot added the chore label Apr 14, 2026
@kylebarron kylebarron marked this pull request as draft April 14, 2026 14:28
@kylebarron kylebarron marked this pull request as ready for review April 14, 2026 18:08
@kylebarron kylebarron changed the title chore: Bump deck.gl to 9.3 fix: Use boundless tiles, remove alignment workarounds, bump to deck/luma 9.3 Apr 14, 2026
@kylebarron kylebarron changed the title fix: Use boundless tiles, remove alignment workarounds, bump to deck/luma 9.3 fix: Remove alignment workarounds, bump to deck/luma 9.3 Apr 14, 2026
@github-actions github-actions bot added fix and removed chore labels Apr 14, 2026
Design for a fragment-shader-discard module that clips COGLayer edge
tiles to their valid pixel region without reverting boundless: true or
touching RasterLayer / mesh generation. Leaves room for a separate
polygon cutline module for USGS historical topo support.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
@kylebarron kylebarron enabled auto-merge (squash) April 14, 2026 20:02
@kylebarron kylebarron merged commit 535516d into main Apr 14, 2026
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@kylebarron kylebarron deleted the kyle/bump-deck-9.3 branch April 14, 2026 20:03
@ds-release-bot ds-release-bot bot mentioned this pull request Apr 10, 2026
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[Regression] deck.gl 9.3.0 breaks COG displaying

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