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b1.5.0
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v1.5.0 (07/08/2021)
Changes (See GitHub for backend changes)
Added initial Moa Genetic Systems, which will be expanded in a future update
Added initial DOUBLE_DROPS logic, which will be expanded in a future update.
Added Orange Trees.
These are small, fruiting trees that bear pink wood.
They may be found in wisteria woods biomes and, rarely, in highland plains.
Added compostable item support:
Saplings, Blueberries, Gingerbread Man, and Candy Canes will increase by 0.3F
Bushes and Grass will increase by 0.5F
Flowers, White Apples, and Aechor Petals will increase by 0.65F
Aether Leaves now contain an ocelotOrParrot check for allowsSpawning
The Skyroot Tower and Well have been redesigned for 1.17+ in addition to the following:
Skyroot Towers now contain chests with various treasures (Including items previously unobtainable in the aether)
Aerclouds have been rebased over changes contained in GG'd port, allowing better mechanic functionality
This also stabilizes the "Elytra Boost" trick from combining blue and yellow aercloud physics
FloatingBlocks (and related tools) have been redesigned with the following changes:
Now supports lifting players, combined structures (Doors, tall grass, etc) and living entities (This is going to be tuned more in a later update)
FloatingBlocks by default will now begin decellerating and falling a certain distance from world height
Now supports specifying a custom drop state in backend (This can be used by others to tweak when a floating block falls)
Entity collision is now able to function with FloatingBlocks (This allows, for example, other floating blocks to interact with eachother)
Crystal Leaves now use the amythest breaking sound instead of glass
Quicksoil Glass (And their Glass panes) now act like quicksoil (GG Port Parity)
Golden Oak Leave Particles have been slightly tuned for quality assurance:
Now last 350 ticks instead of 400 ticks
X and Z velocity increased by .025F
Aechor Plants have had the following tuning adjustments:
Visibility Distance factor increased from 4 to 6
Attacking Distance factor increased from 1.5 to 5.0
Aerwhales have been redesigned in 1.17+ to have better parity with GG'd port
At the moment, they just hover in the air, which will be tuned in a later update.
Moa Eggs can now be used without Creative Mode, as intended
Obsidian and Valkyrie Armor now uses the Netherite Equip sound and now has a 0.1F kb resistance
Valkyrie Milk now applies 8 less hunger (Now 12 from 20) but doubles the saturation multiplier (Now 2 from 1)
Drinking Valkyrie Milk will now actually use the item and give back an empty quicksoil vial
The mining accelerant factor used in Zanite Tools have been rebased to work the same way as GG's port
Quicksoil Vials are now able to pick up Dense Aerclouds
Candy Cane Swords can now be repaired with Candy Canes (GG Port Parity)
Other related changes may appear in future updates
The Dart Shooter now uses the Crossbow Shoot sound (At least until AetherSounds is re-implemented)
Ambrosium Shards can now be used as furnace fuel (Provides 500 fuelTime)
A custom death message from falling from the Aether has been added
(For datapack users) Added a genType argument for several configured features
In the future, this will be used to have configurable generation types
At this time, only legacy is supported, which generates the feature the same way as GG's 1.16.x Port.
Several textures have been adjusted to more 1.17+/Jappa standards
Tagging systems have been redesigned in 1.17+ to have better consistency and work better with Vanilla mechanics
This also fixes issues related to mining speeds and other inconsistencies.
As there are too many changes to list here, you can view the new tags in the data folder
Advancements have been tweaked in 1.17+ to be more consistent with Vanilla's advancement systems
Stonecutter Recipes (In addition to multiple crafting recipies) have also been added/adjusted with 1.17+ Standards
Fixes
Resolved every missing texture issue that was logged from the 1.16.5 port
There are still missing data, which will be tuned in a future update.
Fixed crashes relating to null Rarity types
Adjusted Swet Death event to be more consistent and fix cases of infinite duplication
Fixed a possible concurrent exception with WhiteSwet's
Fixed a possible NPE in FloatingBlocks with the blockState
Fixes have been made to various generated features to prevent and avoid cascading worldgen lag
Blueberries have been fixed so that they have the right name and only appear in one creative mode tab
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