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Changelog v0.10.14
github-actions edited this page Jun 16, 2026
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Released 16th June 2026.
This version includes protocol support for 1.26.30 and introduces a major breaking change: the block registry is now instance-scoped to allow different worlds to have different block configurations
- Bonemeal huge growth particles are now displayed when bone meal is used on applicable blocks
- Smelter blocks now have correct light emission levels
- Connected fence and pane collision has been aligned with vanilla
- Added
Clone()methods toChunk,SubChunk, andPalettefor easier duplication
- Added
BlockIntersects()andBBoxIntersects()methods for collision detection
- Implemented the piercing enchantment, allowing projectiles to pass through multiple entities
- Added support for applying incompatible enchantments to stacks via
Stack.WithIncompatibleEnchantments()
- Implemented basic redstone components:
- Redstone wire
- Redstone torch
- Redstone block
- Lever
- Redstone ore
- Note block redstone activation
- Golden apple absorption effects now stack correctly and clear upon depletion
- Block registry is now instance-scoped, allowing different worlds to have different block configurations
- Generators now have a
DefaultSpawn()method to define custom spawn positions - Added
RuntimeIDToHash()method to block registry for efficient block identification
- Optimized light calculations by replacing linked-list queue with ring-buffer and removing iterator-based traversal
- Fixed incorrect eye height for swimming, crawling, gliding, and prone positions
- Fixed bone meal duplication glitch
- Fixed crossbow charging animation playing even without suitable projectiles available
- Fixed crossbow critical flag to always match vanilla behaviour
- Fixed fence and pane collision misalignment with vanilla
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