Releases
v0.1.0
Compare
Sorry, something went wrong.
No results found
[0.1.0] - 2026-03-23
Added
Initial release as standalone UPM package (moved from openxr-3d-display runtime repo)
OpenXR Feature lifecycle (DisplayXRFeature) with native hook chain
Camera-centric stereo rig (DisplayXRCamera) for retrofitting existing scenes
Display-centric stereo rig (DisplayXRDisplay) for virtual display placement
Kooima asymmetric frustum projection via native plugin (display3d + camera3d libraries)
Eye tracking integration through OpenXR extensions
Stereo tunables: IPD factor, parallax factor, perspective factor, inverse convergence distance
2D UI overlay component (DisplayXRWindowSpaceUI) for HUDs and menus
Standalone editor preview window with camera selector, rendering mode controls, and zero-copy GPU texture sharing (IOSurface/DXGI)
Game View overlay (DisplayXRGameViewOverlay) for Play Mode shared texture output
Canvas-aware shared texture cropping via xrSetSharedTextureOutputRectEXT
Custom inspectors for camera-centric and display-centric modes
Project Settings page showing runtime status and display info
Native plugin source (native~/) with independent CMake build
CI workflow for Windows (MSVC) and macOS (Universal) native builds
Cross-platform support: Windows x64 and macOS
Cross-compilation support: build Windows target from macOS editor
.gitattributes for binary file protection
You can’t perform that action at this time.