Fix mesh collision created at world origin / material creation#381
Merged
AlpenAalAlex merged 2 commits intodfki-ric:pre_v2.1.0from Apr 16, 2025
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
Creates mesh collision objects at the location of its visual. Currently they are created at the world origin.
Adds a material output to a new material in case it wasn't added by default.
Related Issue
#375
#377
Motivation and Context
How Has This Been Tested?
Screenshots (if appropriate):
Types of changes
Checklist: