r.x.n R will increase upon Significant updates X will increase based on below scheduling N will increase for any bug fixes QOL changes are things which aren't required to move up, but ought to be done to improve the overall gameplay.
-All objects are able to be placed and work //Done -ArenaBuilder and Arena are correctly implemented //Done -Deaths and inventory interactions are handled //Done -CodariArena implementation is working per current API standards //Done -Teams don't hurt each other! //Done
Objective Spawners needs to add points //Done Sprinting dilemma needs figured out //Done Death needs handled //Done Player leave needs handled //Done Preventing interacting with inventory needs applied //Done Fix spawn location of objectives //Done fix Role Switch Object placement problem //Done Figure out about making things not stack. //Done Trap icons need to be fixed to be spawnable //Done Gate needs fixed //Done Role items need removed for now from the kit //Done Figure out what spams the console about arena objects //Done Need to repair roles (it sends on a cooldown no matter what skill type is used) //Done fix anvils (item spawner stuff) //Done REMOVED figure out how to make only one objective spawn at a time //Done game is not ending //Done broadcasts double points //Done
: QOL :
Improve damage from shield skill (make it actually cause damage) //Done - needs testing Fix colors for item Spawners //Done Improve command syntax //Done Improve chat colors and item colors //Done Set blocks above objective point to glass //Done Make potions not hurt yourself or allies //Done - needs testing Improve Teleport (Distance, check for solid ground, prevent spawning in blocks)
-Add Persistence //Done -Team Spawn locations added //Done -Improve Arena Construction options //Done -Begin abstraction of roles //Done -Implement hotbar //Done
Improve .equals methods //DONE Figure out the correct time to name an arena //Done Random Spawnable groups need to be creatable //Done Need to remove armor //Done Need to remove effects //Done set main hand to stick //Done block break //Done set slot to 7 on load //Done check if double jump is working //Done Lose equipment when you die //Done turn off effects when game ends //Done set hunger to full after game ends //Done get rid of aoe debug //Done Figure out what is wrong with double jump - Soren can't do it! //Done Fix double jump flying/cooldown //Done role switching is not working currently //Done
-Improve role abstraction //Done -Create KitBuilder (menu based) Abstraction //Done -Begin bug testing Icons //Done
fix potions - good ones should help allies and not enemies! //Done
-Finalize role abstraction //Done -Finalize menu based arena construction //Done
-Menu has to be reset to player's initial inventory when the menu is closed and opened to the saved menu spot //Done -Menu has to keep functioning after player logs out and back in //Done -When Spawnable Groups are added, they must be correctly added to the respective kit //Done -When Objective Points are being captured, players w/o teams should not prevent players from capping points //Done - need testing
-Begin serialization //Done
-Finalize serialization //Done
-Bug test serialization -Further improve Menu Interaction -Finalize item abstraction
-Final bug testing and all QOL improvements to prepare for 1.0 release
: QOL :
Improve Teleport (Distance, check for solid ground, prevent spawning in blocks)