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Added support for VList #35
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WalkthroughThis update introduces a new Visual Studio Code configuration file for launching the Changes
Sequence Diagram(s)sequenceDiagram
participant Developer as Developer
participant VSCode as VS Code
participant CLI as dicedb-cli
Developer->>VSCode: Launch Debug Session ("Launch dicedb-cli")
VSCode->>CLI: Start application using main.go
CLI-->>VSCode: Output results to integrated terminal
VSCode-->>Developer: Display console output
sequenceDiagram
participant Caller as Caller
participant renderResponse as renderResponse()
participant Response as resp
Caller->>renderResponse: invoke renderResponse(resp)
renderResponse->>Response: Check if VSsMap length > 0
alt VSsMap exists
renderResponse->>Caller: Print VSsMap values
else
renderResponse->>Response: Check if VList is not nil
alt VList exists
renderResponse->>Caller: Iterate and print each VList element with index
end
end
Poem
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🚧 Files skipped from review as they are similar to previous changes (1)
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Actionable comments posted: 1
🧹 Nitpick comments (2)
.vscode/launch.json (1)
5-10: Consider specifying the full path to main.goThe current configuration uses a relative path to "main.go". This will only work if VS Code is opened at the root directory containing this file. For improved reliability, consider using one of these approaches:
- Add a "cwd" field to specify the working directory
- Use "${workspaceFolder}" prefix for the program path
- "program": "main.go", + "program": "${workspaceFolder}/main.go",ironhawk/main.go (1)
115-120: LGTM: VList support looks well-implementedThe implementation for VList support is well-structured with proper nil checking. The code correctly iterates through the list and displays each item with a 1-based index, which is appropriate for user-facing output.
For consistency with the VSsMap handling above, consider adding a length check to avoid printing an empty line when VList is empty:
- if resp.VList != nil { + if resp.VList != nil && len(resp.VList) > 0 {
📜 Review details
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Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
.vscode/launch.json(1 hunks)ironhawk/main.go(1 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
.vscode/launch.json
[error] 11-11: Expected a property but instead found '}'.
Expected a property here.
(parse)
🔇 Additional comments (2)
ironhawk/main.go (2)
93-134: Well-structured response renderingThe addition of VList handling maintains the clear structure of the
renderResponsefunction, with each response component handled in a logical order. The new code follows the established patterns, making the function easier to maintain and extend.
108-108:⚠️ Potential issuePotential nil pointer dereference
The condition
len(resp.VSsMap) > 0will cause a panic ifresp.VSsMapis nil. Maps in Go can be nil, and accessing a nil map's length will trigger a runtime error.- if len(resp.VSsMap) > 0 { + if resp.VSsMap != nil && len(resp.VSsMap) > 0 {Likely an incorrect or invalid review comment.
Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
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We already have these changes in some other PR. thanks for the patch. |
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