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Utils for Unity3D projects. These utils are not project-related, but generic utils that could be usefull to any Unity3d code base..

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diegobez/UnityUtils

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UnityUtils

Utils for Unity3D projects. These utils are not project-related, but generic utils that could be usefull to any Unity3d code base..

  • EditorInitializer.cs -> Handles Unity3D editor to allow initializing our game at editor time, calling every IEditorInitialized interface that we implemented. It adds a "editor Inizialize" button at Unity editor bar ( into Edit ), and calls every implemented IEditorInitialized interface in our game code.
  • IEditorInitialized.cs -> Interfaz to be implemented in our game components if we want to run some of our specific code at editor time.
  • UnityUtils.cs -> Static utils for Unity Projects.

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Utils for Unity3D projects. These utils are not project-related, but generic utils that could be usefull to any Unity3d code base..

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