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Tobacconist is a comprehensive tobacco farming, processing, automation, and smoking mod for Minecraft 1.21.1 NeoForge. Grow several tobacco varieties, manage crop quality, cure leaves using different historical methods, ferment and age tobacco, create specialized cuts and blends, and turn them into cigarettes, cigars, pipe tobacco, aromatic tobacco, Shisha, and more.
The mod is designed to support both hands-on traditional production and large-scale factory automation. Create integration expands the same production chains with mechanical processing, logistics, monitoring, filtering, packaging, and factory-scale equipment rather than replacing the base systems.
A typical tobacco production chain looks like this:
Seeds → Growing → Curing → Fermenting/Aging → Cutting → Blending/Flavoring → Finished Product → Smoking or Storage
Different tobacco varieties, growing conditions, curing methods, quality grades, age, cuts, and blends all affect what you can produce and how the final tobacco is represented.
The Tobacconist's Manual included in-game provides a compact guide while playing. The wiki pages below contain the more detailed mechanics, automation rules, and technical information.
- Growing Tobacco
- Curing Tobacco
- Fermenting & Aging
- Cutting & Finished Products
- Blending, Flavoring & Shisha
Tobacconist includes:
- Multiple tobacco varieties with different growing preferences
- Crop and finished-product quality systems
- Air, Sun, Fire, and Flue curing
- Fermentation and aging in Tobacco Barrels
- Rough, Ribbon, Shag, and Flake tobacco cuts
- Cigarettes, cigars, pipes, Kiseru, Hookahs, Shisha, aromatic tobacco, and blends
- Tobacco Pouches, crates, boxes, barrels, racks, and packaging systems
- Tobacconist villagers and regional seed availability
- Tobacconist's Spectacles for inspecting crops and processing data
- Advancements covering the major progression paths
- Full in-game Patchouli manual
- JEI recipe and processing integration
- Extensive Create automation and logistics support
When Create 6 is installed, Tobacconist gains factory-scale automation while preserving its normal manual progression.
Create integration includes mechanical harvesting and processing, Mechanical Arms, Funnels, Chutes, Belts, Depots, Packagers, Stock Links, Display Links, fan-assisted curing, automated blending and flavoring, filter/attribute support, quality homogenization, factory grading, Industrial Drying Racks, and the Production Monitor for live throughput tracking.
See the full guide: Automation & Create.
Tobacconist supports or integrates with:
- Create 6 — automation, processing, logistics, Display Links, Ponder, factory systems
- JEI — recipe and processing information
- Patchouli — Tobacconist's Manual
- Curios API — mouth-slot smoking and wearable support
- Farmer's Delight
- Farmer's Respite
- Fruits Delight
- Croptopia
- Neapolitan
- HerbalBrews
- Expanded Delight
- Rustic Delight
- Coffee Delight
- Create Confectionery
Additional food and farming mods may work automatically through compatible shared ingredient tags.
The wiki documents the gameplay-facing behavior of the current mod. Some systems—especially quality metadata, automation filtering, curing conditions, and factory logistics—have more detailed rules than can comfortably fit inside the in-game manual.
When debugging or building large automated factories, the following pages are especially useful:
The wiki is intended to reflect the current implementation of Tobacconist rather than older design notes. If something in-game behaves differently from the documentation, please report it so the guide can be kept synchronized with the mod.