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dimazbtw edited this page Jun 11, 2026 · 1 revision

Colors

Everything you write in a line — and in MESSAGE action text — supports the syntax below.

Color syntax

Syntax Example Result
Legacy codes &aHello &lworld Green, then bold green
HEX &#ff8800Orange or <#ff8800>Orange Any RGB color
Gradient <gradient:#ff0000:#00ff00>text</gradient> Smooth per-character fade
Reset &r Clears color and formatting

A color code does not clear active formatting — only &r resets. So &l&cText renders bold red, the friendlier modern behaviour.

Placeholders — per viewer

With PlaceholderAPI installed, any %placeholder% in a line resolves individually for each player looking at the display. The display re-resolves on its update-interval, and new text is only sent to a player when their resolved text actually changed — static text costs nothing after the first send.

&7Welcome, &f%player_name%        # each player sees their own name
&7Balance: &a%vault_eco_balance%   # their own balance
&7Online: &f%server_online%        # server-wide values work too

Emojis & glyphs

Plugin Usage in text
ItemsAdder Write the font-image placeholder directly, e.g. :smile: — replaced with the glyph
Nexo Use %nexo_<glyphid>% (via PlaceholderAPI); direct glyph parsing is used when Nexo exposes it

Both are optional — without them the raw text is shown unchanged.

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