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Releases: dino8890/sleeping-ironman

Sleeping Ironman v1.5.3

02 Nov 12:12

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Sleeping Ironman - Anomaly 1.5.3

Adjusts Ironman mode to count time spent sleeping toward earning a new life. The portion of sleep time that contributes to a new life is configurable (see configuration section) and defaults to 50%.

Changes

  • Updated text to be compatible with Anomaly 1.5.2.
  • Added Russian text.
  • Updated readme, added assets.

Installation

JSGME:

Copy the "Sleeping Ironman" folder to your "MODS" folder and enable it through JSGME.

Manual:

Copy the contents of "Sleeping Ironman/gamedata" folder to your gamedata folder.

Configuration

Using Mod Configuration Menu (MCM)

The mod is compatible with MCM, therefore you can simply install the mod and configure it through the MCM as usual by selecting "Sleeping Ironman" menu.

Without Mod Configuration Menu (MCM)

The mod can be configured by adjusting default values in the included script file:

  1. Open Sleeping Ironman/gamedata/scripts/sleeping_ironman_mcm.script in a code editor.
  2. Find the defaults table at the top of the file.
  3. Configure the mod by modifying the desired values (see details below).
  4. Save changes and install the mod.

Details

  • sleep_percent - Percentage of hours asleep that count as being awake. For example, with a setting of 0.5, sleeping for 12 hours counts the same as 6 hours of awake time.
    • Acceptable values: between 0.05 and 1.0.
    • Default: 0.5.
    • The old Half Sleep variant used the value 0.5.
    • The old Full Sleep variant used the value 1.0 meaning that 100% of hours slept would count toward earning a new life.
  • limit_lives - Limits maximum number of lives. Additional lives past max_lives value are not granted.
    • Acceptable values: true or false.
    • Default: false.
  • max_lives - Additional lives past this value are not granted. Works only when life limit is enabled.
    • Acceptable values: between 1 and 1000.
    • Default: 3.

Sleeping Ironman v1.5.1

02 Nov 11:30

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Sleeping Ironman - Anomaly 1.5.1

Adjusts Ironman mode to count time spent sleeping toward earning a new life. The portion of sleep time that contributes to a new life is configurable (see configuration section) and defaults to 50%.

Changes

  • Added life limit feature and MCM compatibility.

Installation

JSGME:

Copy the "Sleeping Ironman" folder to your "MODS" folder and enable it through JSGME.

Manual:

Copy the contents of "Sleeping Ironman/gamedata" folder to your gamedata folder.

Configuration

Using Mod Configuration Menu (MCM)

The mod is compatible with MCM, therefore you can simply install the mod and configure it through the MCM as usual by selecting "Sleeping Ironman" menu.

Without Mod Configuration Menu (MCM)

The mod can be configured by adjusting default values in the included script file:

  1. Open Sleeping Ironman/gamedata/scripts/sleeping_ironman_mcm.script in a code editor.
  2. Find the defaults table at the top of the file.
  3. Configure the mod by modifying the desired values (see details below).
  4. Save changes and install the mod.

Details

  • sleep_percent - Percentage of hours asleep that count as being awake. For example, with a setting of 0.5, sleeping for 12 hours counts the same as 6 hours of awake time.
    • Acceptable values: between 0.05 and 1.0.
    • Default: 0.5.
    • The old Half Sleep variant used the value 0.5.
    • The old Full Sleep variant used the value 1.0 meaning that 100% of hours slept would count toward earning a new life.
  • limit_lives - Limits maximum number of lives. Additional lives past max_lives value are not granted.
    • Acceptable values: true or false.
    • Default: false.
  • max_lives - Additional lives past this value are not granted. Works only when life limit is enabled.
    • Acceptable values: between 1 and 1000.
    • Default: 3.