Redot Spout GD 0.1.0-alpha.1
Pre-release
Pre-release
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since this release
Redot Spout GD 0.1.0-alpha.1
First public Redot-focused prerelease of Spout-GD for Windows x64.
Included
- Patched and rebuildable C++ GDExtension source based on
you-win/spout-gdcommit867b32d. - Debug and release Windows x64 GDExtension DLLs.
- Pinned Spout2 and godot-cpp submodules.
SpoutViewportsender diagnostics and a safe direct-texture opt-in.- A Redot 26.2 demo project, typed-GDScript smoke test, API notes, build provenance, and third-party notices.
- Installable ZIP that extracts directly into a Redot project root.
Verified configuration
- Redot
26.2.stable.official.4f5b14aba - Windows x64
- Forward+/Direct3D 12
- NVIDIA GeForce RTX 4080 SUPER
- Portable OBS 32.1.2 with the Spout2 OBS source
- 1920x1080 RGBA at 60 FPS, including live animation, alpha, and sender reconnect
Known limitations
- The reliable Direct3D 12 path performs synchronous GPU-to-CPU readback and is not zero-copy.
- End-to-end latency still needs comparison against OBS Game/Window Capture under a representative stream load.
- Direct OpenGL texture sharing is experimental and disabled by default due to a tested GL/DX interop crash.
- Receiver support comes from upstream but is not covered by this fork's integration tests yet.
- Spout transports video only; capture Redot application audio separately in OBS.
Install
- Download
redot-spout-gd-0.1.0-alpha.1-windows-x86_64.zipandSHA256SUMS.txt. - Verify the archive checksum.
- Extract the ZIP into the root of a Redot project.
- Restart Redot and confirm
res://addons/spout-gd/spout_gd.gdextensionexists.
This release is marked as a prerelease because the transfer path is functional but not yet latency-optimized.