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Cinematic macOS xcode27.0 b4
Alex Soto edited this page Jul 23, 2026
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2 revisions
#Cinematic.framework
diff -ruN /Applications/Xcode_27.0.0-beta3.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Cinematic.framework/Headers/CNSpatialAudio.h /Applications/Xcode_27.0.0-beta4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Cinematic.framework/Headers/CNSpatialAudio.h
--- /Applications/Xcode_27.0.0-beta3.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Cinematic.framework/Headers/CNSpatialAudio.h 2026-06-28 00:14:31
+++ /Applications/Xcode_27.0.0-beta4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/Cinematic.framework/Headers/CNSpatialAudio.h 2026-07-11 21:41:05
@@ -15,25 +15,25 @@
@abstract Standard rendering styles for Audio Mix type effects
*/
typedef NS_ENUM(NSInteger, CNSpatialAudioRenderingStyle) {
- /// Isolates the ambience and place it in a spatial stem. Isolates all voices and place them in a mono stem.
+ /// Isolates background and foreground sounds and places them in separate stems.
CNSpatialAudioRenderingStyleCinematic = 0,
- /// Isolates the ambience and place it in a spatial stem. Isolates all voices, add a studio/proximity effect in the voice track and place them in a mono stem.
+ /// Isolates background and foreground in separate stems. Adds a proximity effect to foreground sounds.
CNSpatialAudioRenderingStyleStudio = 1,
- /// Isolates the ambience and place it in a spatial stem. Isolates only voices from the camera field of view and place them in a mono stem.
+ /// Isolates background from foreground sounds in the camera field of view and places them in separate stems.
CNSpatialAudioRenderingStyleInFrame = 2,
- /// Isolates the ambience when foreground is cinematic Audio Mix and place it in a spatial stem. There is no voice stem.
+ /// Isolates background sounds in a stem.
CNSpatialAudioRenderingStyleCinematicBackgroundStem = 3,
- /// Isolates all voices and places them in a mono stem. There is no ambience stem.
+ /// Isolates foreground sounds in a stem.
CNSpatialAudioRenderingStyleCinematicForegroundStem = 4,
- /// Isolates all voices, add a studio/proximity effect in the voice track and place them in a mono stem. There is no ambience stem.
+ /// Isolates foreground sounds in a stem, and adds a proximity effect.
CNSpatialAudioRenderingStyleStudioForegroundStem = 5,
- /// Isolates only voices from the camera field of view and place them in a mono stem. There is no ambience stem.
+ /// Isolates foreground sounds within the camera field of view in a stem.
CNSpatialAudioRenderingStyleInFrameForegroundStem = 6,
- /// This produces a spatial stem of the original recording that is unprocessed. This is the default rendering style.
+ /// Produces an unprocessed spatial stem of the original recording. This is the default rendering style.
CNSpatialAudioRenderingStyleStandard = 7,
- /// Isolates the ambience when foreground is studio Audio Mix and place it in a spatial stem. There is no voice stem.
+ /// Isolates background sounds in a stem.
CNSpatialAudioRenderingStyleStudioBackgroundStem = 8,
- /// Isolates the ambience and foreground that is out of frame and place it in a spatial stem. There is no voice stem.
+ /// Isolates background plus foreground sounds outside the camera field of view in a stem.
CNSpatialAudioRenderingStyleInFrameBackgroundStem = 9,
}
API_AVAILABLE(macos(26.0), ios(26.0), tvos(26.0)) API_UNAVAILABLE(watchos);