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MetalFX iOS xcode27.0 b4

Alex Soto edited this page Jul 23, 2026 · 2 revisions

#MetalFX.framework

diff -ruN /Applications/Xcode_27.0.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h /Applications/Xcode_27.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h
--- /Applications/Xcode_27.0.0-beta3.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h	2026-06-23 06:26:59
+++ /Applications/Xcode_27.0.0-beta4.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/System/Library/Frameworks/MetalFX.framework/Headers/MTLFXFrameInterpolator.h	2026-07-09 03:15:33
@@ -207,9 +207,9 @@
 /// The vertical offset, in pixels, of the region within the motion texture to use as input.
 @property (nonatomic, readwrite) NSUInteger motionContentOffsetY API_AVAILABLE(macos(27.0), ios(27.0)) API_UNAVAILABLE(visionos);
 
-/// The horizontal offset, in pixels, of the region within the output texture to write results.
+/// The horizontal offset, in pixels, of the region within the output texture to write results. For regions outside the contents of the colorTexture are copied.
 @property (nonatomic, readwrite) NSUInteger outputOffsetX API_AVAILABLE(macos(27.0), ios(27.0)) API_UNAVAILABLE(visionos);
-/// The vertical offset, in pixels, of the region within the output texture to write results.
+/// The vertical offset, in pixels, of the region within the output texture to write results. . For regions outside the contents of the colorTexture are copied.
 @property (nonatomic, readwrite) NSUInteger outputOffsetY API_AVAILABLE(macos(27.0), ios(27.0)) API_UNAVAILABLE(visionos);
 
 /// The horizontal offset, in pixels, of the region within the distortion texture to use as input.

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