[Darc-Update] Update dependencies from build 20181029.8 of https://github.com/dotnet/arcade#11
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* Rework the public button API: - Remove enums TaskDialogResult and TaskDialogButtons - Replace existing button classes with TaskDialogButton and TaskDialogCommandLinkButton - Create static "factory properties" that return new instances of TaskDialogButton representing a standard (common) button - Change static ShowDialog() methods to allow to pass an IEnumerable<TaskDialogButton> and return a TaskDialogButton Fixes kpreisser#5 * Use a better way to detect whether a TDN_BUTTON_CLICKED notification was caused by our own code sending a TDM_CLICK_BUTTON message. * Improve formatting. * Add property TaskDialogButton.DialogResult that can be used to retrieve the TaskDialogResult value of the button, and add a few CustomN enum values. * Reformat <return> tag (dotnet#11) * Revert "Add property TaskDialogButton.DialogResult that can be used to retrieve the TaskDialogResult value of the button, and add a few CustomN enum values." This reverts commit 6a73a75. * Use local variable. * Shift the default button assignment to the dialog (dotnet#10) * Shift the default button assignment to the dialog The original design allowed a user to mark multiple buttons as default. In this situation there will be a RTE, which is not the best devex/UX. Shift assignment of the default button to the dialog. This way the API are similar to the MessageBox API, and the user is able to assign onle one button. If the button doesn't belong to the collection of buttons - there will be a RTE. * Resolve a few TODOs. * Follow-Up: Update public API. * Revert unintended changes caused by editing the file in VS. Co-authored-by: Igor Velikorossov <RussKie@users.noreply.github.com>
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This change updates the dependencies from https://github.com/dotnet/arcade to the following