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Engine Dev: entity/component model, zone runtime, targeting - Entity-Component-Model: the universal Entity, component set, flyweight+COW - Zone-Runtime-and-Actor-Model: actor-per-zone single-writer loop, post(), pulse scheduler (flat slice, not a timer wheel), zoneGen reserved - Command-Parser-and-Targeting: Diku targeting grammar, visibility chokepoint, act() perspective messaging + sound-vs-presence split (no $s/$e/$m, no me/self token)
Scaffold wiki + author About and Getting Started - 48-page skeleton across all audiences (flat files + grouped _Sidebar) - Every page carries an Audience + Status banner (Ready/Draft/Placeholder) - About: Overview, History of MUDs (Ready) - Getting Started: Getting-Started, Running-Locally, First-Admin-Setup, Content-Packs-Intro (Ready) — dev bypass, local GitHub OAuth, bootstrap admin, promote/demote, content-pack model, all grounded in code - SRD5/WoW/D6 pack pages are honest placeholders (packs not yet built)